They have created a suite of editable game templates for the Cambridge University Press and Assessment English Language Teaching Department. Cambridge University is a world-leader in assessment, education, research and academic publishing.
The graphics, animation, music and sounds of these games can be modified using a custom-designed editor. This interface allows the team at CUP to create unique scenarios and themes for multiple game templates with a wide variety of text-based and audio-visual content suited to the subject, age group and education level targeted.
Learners can access and play the games through the Cambridge One platform on all desktop, tablet and mobile devices. Many of the games can also be played by teams in classrooms on touchscreen digital whiteboards.
The games are made using HTML, CSS and the React JavaScript framework. The content is rendered using PixiJS and the action controlled by the Matter.js physics engine.
The game and theme content is loaded via JSON files. The latest game is in 3D using Babylon.js. The editor is built in the popular PHP framework, Laravel.
I joined the project with a large, well established codebase already in place and had to get quickly up to speed. I took an existing game and stripped it down to its minimum functions. From this skeleton I created two new games; Bubble Stars and Board Game.
As I was working alongside another developer on shared as well as game-specific components, the challenge was to meet the brief within the existing metaphors and idioms of the project. I continued, converting three existing games from solo to team play: Angry Words, Blob Grow and Infinite Runner.
At Alternative View Studios I’ve also been involved in game design, maintaining the content databases, helping to manage a regular release cycle across development, QA and live servers, and making changes to the editor where it has a direct impact on the games I’m developing.